“Variants”
by Pierre Huyghe
Variants
- label.created 2021
- Unveiled 2022
- Materials Scanned forest, real-time simulation, generative mutations and sounds, intelligent camera, environmental sensors, animals, plants, micro-organisms and materialized mutations: synthetic and biological material aggregate.
- Artist Pierre Huyghe
- Where Show on map
The artwork is located on a previously inaccessible island and may be closed at short notice in case of rain or high water levels in the river. If you are visiting us specifically for Variants, we recommend contacting us in advance to ensure the artwork is open.
New this year is an audio guide that can be played from your phone. The QR code for the audio guide can be found on the information board at the entrance to the artwork. The audio guide is available in Norwegian and English.
Variants is created by the French artist Pierre Huyghe (b. 1962, Paris) and was opened as work number 50 in the sculpture park. Variants is made especially for Kistefos and is located on a previously inaccessible island that is periodically flooded by the Randselva River.
The location was chosen by Huyghe himself and it significantly expands the landscape and Kistefos as a whole. Variants is Huyghe's largest permanent project to date, and the most ambitious work in the sculpture park so far.
In the initial phase, the artist has taken as a starting point what is naturally found on the island. A biologist has mapped the species, a surveyor has taken precise measurements, water levels and water flow have been studied, and stones, plants, trees, insects, animals, rubbish, sounds and smells have been thoroughly documented and used in the artist's further work.
In the summer of 2021, the island was scanned using point cloud technology. The 3D model of the island forms the basis for a simulation that unfolds in real-time on the LED screen at the far end of the island. The simulation is controlled by artificial intelligence according to a separate set of rules and guidelines that differ from the island's natural laws.
The simulation is influenced and informed by what takes place on the island through climate sensors, and creates mutations based on this information. The mutations will occasionally leave the simulation and manifest physically on the island. The location of the physical mutations is made in direct relation to the place where they have occurred in the simulation. Thus there exist two environments, or versions, of the island, both of which influence each other: a physical one and a digital one. Together they form a multipolar being that contains both the island itself and what the island could be in an alternative reality.
Pierre Huyghe about the work:
Variants
2021 – ongoing
Scanned forest, real-time simulation, generative mutations and sounds, intelligent camera, environmental sensors, animals, plants, micro-organisms and materialized mutations: synthetic and biological material aggregate.
Variants is a multipolar entity that perceives, generates and modifies. It is simultaneously an island and what that island could be in an alternate reality.
The island has been scanned to become the environment of a live simulation. The two milieux, physical and digital, are permeable.
A fictional narrative gives a set of rules and prompts, played out by an artificial neural network that generates unpredictable mutations in the simulation, of what is present on the island, animate or inanimate, sounds or things, such as trees, trash, animals, or humans.
As contingent and fluctuant events occur within the island, in its geochemical or biological activity, the generated mutations change behavior in real time and the recurring floodwater accelerates their growth. The intelligences hosted by the spectral space are in an unresolved sympoiesis and permanent crisis.
Occasionally, mutations exit the simulation and manifest physically on the island where they sustain or decay, contaminating the existing reality with an unknown possibility of itself, progressively modifying the island’s appearance.
A path cutting through the island leads to a screen where the simulated environment is navigated by an autonomous and anxious eye, witnessing the island’s ever-changing nature.
As the flood submerges the island, it becomes inaccessible. But whether immersive or impenetrable, the indifferent entity continues.
Production credits
Pierre Huyghe Studio
Anne Stenne, producer and curator
Sara Simon, producer, real-time simulation creative director
Assisted by Anne-Sophie Tisseyre, Elizabeth Burmann, Bernardita Pérez, Eduardo Pérez, Sofia Jiron, Jennifer Cohen
Real time simulation
Technical Direction, Real time System: Pixels Pixels
Technical Director: Ivaylo Getov
Lead Technical Artist: Shuruq Tramontini
Generative System Lead: Caco Peguero
Graphics Development: Nick Shelton
3D Modeling: Miwa Espinoza, Michelle Recio, Francisco Cangas Seiba, Alejandro Medina, Dirt Empire - 3D Design Studio (Nicholas Rubin - 3D Lead and Sculpting, Peter Panton - 3D Animation, Oliver Carr - 3D Modeling) Assistant 3D Modeling: Breanna Browning
Machine Learning and AI: Sarah Schwettmann
Sound Design: John Brumley, Gregorio Fontaine Correa
Sound database: Norwegian Institute for Nature Research, Carolyn Rosten and Sarab S. Sethi
Environmental Sensors: De Vinci Innovation Center
Model: Angelica Spejelkavik Sparre
3D Scanning, Pointcloud Visualisation and Engine:
Matt Shaw: Creative Director
Tom Brooks: Pointcloud Capture and Computational Design Lead
Jacques Pillet: Software Developer
Grey Greison: Pointcloud Capture Specialist
Emilia Clark: Production Manager
Physical milieu
3D Modeling and Production: Kunstgiesserei St-Gallen AG
Living: Amanda Falch
Beekeeper: Nanna Melland
Landscaping, planting: TNT, Villflor, Toppsopp
Architectural planning and realization: motorplan Architekten und Ingenieure, ELEMENTArkitekter AS
Engineering: Dipl.-Ing. Florian Kosche AS Norconsult
Construction and electricity: ITO Produksjon AS, Frya Grustak a/s, M. Carlsen & Sønn AS
Ground survey: Berntsen Plan & Oppmåling AS
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01 Ståle Kyllingstad, Installation
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02 Nils Aas, Consul Anders Sveaas, 1840-1917
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03 Nico Widerberg, Time
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04 Beate Juell, Stallion
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05 Kristian Blystad, Playing horse
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06 Bjarne Melgaard, Octopus
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07 Kjell Nupen, Stille, Stille/Mediteraneo
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08 Kjell Nupen, Mediteraneo
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09 Edgar Ballo, Blå tulipan
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10 Anne-Karin Furunes, Christen Sveaas
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11 Olafur Eliasson, Viewing machine
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12 Siri Bjerke, Mounts of the Samurai The Third Day
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13 Fernando Botero, Female Torso
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14 Tony Cragg, Articulated Column
The energy and shape of the sculpture easily give associations to the surrounding natural landscape, especially the water and the waterfall's fierce power/energy.
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15 Fabrizio Plessi, Movimenti della Memoria
This installation is placed inside the Wood Pulp Mill
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16 Elmgreen og Dragset, Forgotten Babies # 2
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17 Marianne Heske, Homage to Leo the Lion
The sculpture is placed inside the Wood Pulp Mill
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18 Shintaro Miyake, Welcome to our Planet
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19 Kristin Günther, Hesten
The sculpture is placed inside the Wood Pulp Mill
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20 Tony Cragg, I'm Alive
This sculpture, with the fitting title I’m Alive, at first glance looks like a powerful creature meandering forward.
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21 Tony Cragg, Bent of mind
Bent of Mind looks as though it is constantly growing and changing. The two profiles, which make up the sculpture’s main motive, constantly change character as you move around the sculpture to see them from different angles.
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22 Petroc Sesti, Energy-Matter-Space-Time
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23 Magne Furuholmen, Hypnos Descending
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24 Elmgreen og Dragset, Warm Regards
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25 Anish Kapoor, S-Curve
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26 Oldenburg og van Bruggen, Tumbling Tacks
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27 Thomas Bayrle, Sternmotor Hochamt
You´ll find Sternmotor Hochamt inside the Furnace House, just outside The Wood Pulp Mill
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28 Marc Quinn, All of Nature Flows Through Us
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29 John Gerrard, Pulp Press (Kistefos)
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30 Fredrik Raddum, Teddy - Beast of the Hedonic Treadmill
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31 Fredrik Raddum, Catastrophic road Signs, Sun
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32 Per Inge Bjørlo, Slektstrea, Genbanken
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33 Phillip King, Free to Frolic
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34 Jeppe Hein, Modified Social Benches Kistefos
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35 Jeppe Hein, The Path to Silence
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36 A Kassen, River Man
River Man by the artistic collective A Kassen took form as liquid bronze was poured directly into the waters of the Randselva river.
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37 Ilya Kabakov, The Ball
The installation, with its location in the midst of nature, can be seen as a commentary on man's relationship with nature.
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38 Tony Cragg, Castor & Pollux
With Castor & Pollux, Cragg takes a new and radical step in the development of the Rational Beings series. Raw muscle power and animal energy are just some of the things you experience in the encounter with this monumental work.
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39 Lynda Benglis, Face Off
Benglis visited Kistefos and became inspired by the landscape and atmosphere of the site, Scandinavian mythology, and folklore. The sculpture can be seen as partly frozen waterfall, partly giant.
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40 Yayoi Kusama, Shine of Life
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41 Mark Manders, Silent Studio
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42 Giuseppe Penone, Identity
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43 Elmgreen & Dragset, Point of View, Part 1
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44 Elmgreen & Dragset, Point of View, Part 2
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45 Tony Oursler, Scat Skat Skatt
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46 Lawrence Weiner, Stedsspesifikk skulptur
This sculpture is placed in two different locations in the park.
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47 Magne Furuholmen, The Birthright
Text and letters have always been central as a pictorial element in Furuholmen's work. What happens if you deconstruct sentences, break them down into single words or put them together in new combinations?
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48 Carol Bove, PASANASAP
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49 Ida Ekblad, A DEADLY SLUMBER OF ALL FORCES
Ekblads sculpture is a fascinating hybrid of her artistic practices. The work is a sculptural collage made of fragments from her own paintings.
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50 Pierre Huyghe, Variants
The work comprises artificial intelligence, 3D-scanned objects, living creatures and organisms, and offers something completely unique in the sculpture park.
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51 The Twist Gallery
The Twist is a gallery, a bridge, and a sculpture, all in one. The 1000 square meter building twists into a sculptural form and spans 60 meters across the Randselva river. The building was designed by the Danish star architects BIG - Bjarke Ingels Group and is named as a "must-see" cultural destination by the New York Times, Bloomberg and The Telegraph, among others.
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52 Marianne Heske, Blue
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53 Tatiana Trouvé, Bench
The essence of Kistefos is encapsulated in the sculptures, inviting contemplation and reflection. These works allude to the workers’ community which was a defining feature of Kistefos until the mid-1950s, while also mirroring distinctively Norwegian values and ruminating on the universal human experience.
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54 Tatiana Trouvé, The Guardian
Essensen av Kistefos er kapslet inn i skulpturene og inviterer til ettertanke og refleksjon. Verkene henspiller på arbeidersamfunnet som preget Kistefos frem til midten av 1950-tallet, men speiler også verdier som er særnorske og som drøfter det universelle ved det å være menneske.
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55 Kader Attia, Whistleblower
The artwork consists of six blue glass sculptures placed in the forest south of The Twist.
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56 Tone Vigeland, Skulptur I, 2022
Abstract in idiom, Sculpture I, 2022 almost seems like a distorted piece of jewellery as it changes expression every time you move around it.